Chapters 3 and 4, Choosing the Right Apps

 

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Chapter Recap
  • Before using apps in your classroom, consider ease of use, engagement and developmental appropriateness, accessibility, and cost.
  • When choosing apps, think about how to include the four Cs: collaboration, communication, creativity, and critical thinking.
  • Many apps that help with screencasting, workflow, and creation are worth trying in the classroom. 

 

INFOhio has developed the Early Learning Portal for educators of young children. It features apps and websites they can use with their students. 

Pause and Do

Check out INFOhio’s Early Learning Portal to discover websites and apps aligned with Ohio’s Early Learning Standards. Once you've opened the Early Learning Portal, click the green Educators button to browse and find a few you could use in your classroom.

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Reflecting on Your Learning

  1. Of the apps shared in this chapter, what app(s) do you think you could use in your classroom?
  2. What is a project or learning activity that you could have students do using an app you have selected? 
  3. Are there other technology tools that you could use in your classroom that help with screencasting, workflow, and creation? 

 

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